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motoko_kusanagi_v2.0

Hi everybody! This project is a redo of an older project that I wasn't satisfied with. I decided to re-sculpt the head and give a new texture style to her boots and pants.
The original idea was to create a realistic version Motoko Kusanagi as she appears in Ghost in the Shell (1995).
The approach of this piece was to follow something more in line with the characters seen in VFX. To achieve my objective I played with the lights, and camera lenses and had a lot of fun deciding the final look of my version of this iconic character.

The jacket was created in Marvelous Designer and detailed in Zbrush

The jacket was created in Marvelous Designer and detailed in Zbrush

Jacket texturing in Substance Painter

Jacket texturing in Substance Painter

Glove built using Marvelous Designer

Glove built using Marvelous Designer

Glove texturing in Substance Painter

Glove texturing in Substance Painter